Simulator::cOrnamentBase class

Derived classes

class Simulator::cInteractiveOrnament
Static objects in a planet that the player can interact with, such as pickable objects, skeletons in creature stage,...
class Simulator::cOrnament
Used, among other things, for adventure objects (except pickable ones)

Public static variables

static const uint32_t TYPE

Constructors, destructors, conversion operators

~cOrnamentBase() virtual

Public functions

auto ToGameData() -> IGameData* pure virtual
auto func08h() -> void* pure virtual

Public variables

int field_4
int field_8
int field_C
int field_10
bool field_14
intrusive_ptr<Object> field_18
intrusive_ptr<Object> field_1C
intrusive_ptr<Object> field_20
int field_24
int field_28
int field_2C
bool field_30
float field_34
intrusive_ptr<Object> field_38
int field_3C