class
LayerSequence
Base classes
- class ILayer
- This interfaces defines a layer that is rendered every game loop, by callings its ILayer::
DrawLayer() method. - class RefCountTemplate
Public types
- struct SequenceLayer
Constructors, destructors, conversion operators
- ~LayerSequence() virtual
Public functions
Public variables
- eastl::vector<SequenceLayer> mLayers
Function documentation
void Graphics:: LayerSequence:: DrawLayer(int flags,
int layerIndex,
App:: cViewer** viewers,
RenderStatistics& statistics) override
Renders this layer.
Parameters | |
---|---|
flags | The flags this layer was registered with, combined with the global render flags. |
layerIndex | The layer index this layer was registered with. |
viewers | |
statistics |