class
ShaderBuilder
Base classes
- class MaterialShader
Public static functions
-
static auto Load(RenderWare::
Mesh* mesh) -> BOOL - This function is called when rendering a mesh, before the
DrawIndexedPrimitives
is called.
Constructors, destructors, conversion operators
Public functions
Protected variables
- eastl::vector<ShaderBuilderEntry> mVertexShaders
- eastl::vector<ShaderBuilderEntry> mPixelShaders
Function documentation
static BOOL Graphics:: ShaderBuilder:: Load(RenderWare:: Mesh* mesh)
This function is called when rendering a mesh, before the DrawIndexedPrimitives
is called.
This function is responsible of loading the shaders into DirectX.