class
cLayerGroupAn implementation of ILayer that renders a sequence of layers.
Base classes
- class ILayer
- This interfaces defines a layer that is rendered every game loop, by callings its ILayer::
DrawLayer() method. - class IVirtual
- A default interface that provides a virtual destructor, it should only be used internally.
Constructors, destructors, conversion operators
Public functions
Function documentation
void Graphics:: cLayerGroup:: DrawLayer(int flags,
int layerIndex,
App:: cViewer** viewers,
RenderStatistics& statistics) override
Renders this layer.
Parameters | |
---|---|
flags | The flags this layer was registered with, combined with the global render flags. |
layerIndex | The layer index this layer was registered with. |
viewers | |
statistics |