Spore ModAPI SDK for creating C++ mods for Spore
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Graphics::cLightingConfig class
#include <Spore ModAPI/Spore/Graphics/cLightingConfig.h>

Contents

  • Reference
    • Public types
    • Public variables

Public types

struct DirectionalLight
enum Flags { kUseSkylight = 0x10, kUsePointLight = 0x20 }

Public variables

PropertyListPtr mpPropList
int mFlags
DirectionalLight dirLightSun
DirectionalLight dirLightSky
DirectionalLight dirLightFill1
DirectionalLight dirLightFill2
Math::Vector3 mPointLightColor
float mPointLightStrength
float mPointLightRadius
Math::Vector3 mPointLightPos
Math::ColorRGB mSkylight
bool mbCameraSpaceLighting
eastl::vector<int> field_A8
eastl::vector<int> field_BC
float mPlanetAtmosphere
Global planet lighting multiplier – 0 = off.
float field_D4
float field_D8
float field_DC
float field_E0
Math::Vector4 field_E4
Math::Vector4 field_F4
Math::Vector4 field_104
float field_114
float field_118
float field_11C
float field_120
float field_124
float field_128
float field_12C
float field_130
bool field_134
float field_138
float field_13C
float field_140
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