Spore ModAPI SDK for creating C++ mods for Spore
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Graphics::cModelInstanceAnimations class
#include <Spore ModAPI/Spore/Graphics/cModelInstanceAnimations.h>

Contents

  • Reference
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Public types

struct InternalRenderWareData
enum Flags { kFlagMultiblenderEnabled = 0x20 }

Constructors, destructors, conversion operators

~cModelInstanceAnimations() virtual
ASSERT_SIZE(InternalRenderWareData, 0xC)

Public functions

auto AddRef() -> int
auto Release() -> int

Public variables

int mnRefCount
int mFlags
int field_C
int field_10
eastl::vector<int> mAnimationGroups
eastl::vector<int> field_28
eastl::vector<InternalRenderWareData> mSkeletonsInK
eastl::vector<InternalRenderWareData> mBlendShapeConfig
eastl::vector<int> field_64
eastl::vector<eastl::pair<uint32_t, RenderWare::KeyframeAnim>> mAnimNames
int field_8C
int field_90
int field_94
RenderWareFilePtr mpRenderWare
int field_9C
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