class
cTextureManagerThe implementation of ITextureManager; this should only be used for extending and detouring.
Base classes
- class ITextureManager
- class IVirtual
- A default interface that provides a virtual destructor, it should only be used internally.
Public variables
- int field_08
- bool field_0C
-
RenderWare::
Raster* mpDebugRaster -
RenderWare::
Raster* mpLoadingRaster - TexturePtr mpPlaceHolderNormalMap
- TexturePtr mpPlaceholderSpecGlossMap
- Mutex mTexturesMutex
- eastl::intrusive_list<TextureContainer> field_50
- eastl::hash_map<ResourceKey, TextureContainer*> mTextures
- eastl::hash_map<int, int> field_78
- Mutex field_98
- int field_C8
- int mnMipLOD
- int field_D0