Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::PlayerPlanetData class
#include <Spore ModAPI/Spore/Simulator/cPlayer.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Constructors, destructors, conversion operators

~PlayerPlanetData() pure virtual

Public functions

auto Write(ISerializerStream* stream) -> bool pure virtual
auto Read(ISerializerStream* stream) -> bool pure virtual

Public variables

eastl::vector_map<ResourceKey, bool> mSpeciesIsScanned
eastl::vector_map<ResourceKey, bool> mBuildingIsScanned
eastl::vector_map<ResourceKey, bool> mVehicleIsScanned
eastl::vector_map<ResourceKey, bool> mUFOIsScanned
eastl::vector_map<uint32_t, bool> mPoliticalIDsEncountered
cGonzagoTimer mTimeSinceLastSpiceUpdate
int8_t mMaxTScore
int8_t mMaxFoodWebLines
uint8_t mExplored
int field_A4
PlanetID field_A8
int field_AC
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