class
cScenarioClassAct
Public variables
- bool mbVisible
- bool mbInvulnerable
- bool mbIsDead
- eastl::fixed_vector<cScenarioDialog, 5> mDialogsChatter
- eastl::fixed_vector<cScenarioDialog, 5> mDialogsInspect
- eastl::fixed_vector<cScenarioDialog, 5> field_2DC
- cScenarioString mDescriptionDEPRECATED
- float mfAwareness
- float mfHealth_DEPRECATED
- float mfHealthMultiplier
- float mfSpeedMultiplier
- float mfDamageMultiplier
- float mfRadiusTuning
- Property
powerupRadius
- float mfDamageTuning
- Property
powerupAmount
- float mfJumpTuning
- Property
powerupAmount
- int mSpawnDelay
- -1: class is not visible in this act; 0: no spawner
- int mTeamBehavior
- int mStanceBehavior
- int mPickupBehavior
- int mGiveBehavior
- int mMovementBehavior
- int mPickupTargetClassIndex
- int mGiveTargetClassIndex
- int mTrackTargetClassIndex
- bool mbCustomBehavior
- eastl::vector<cBehaviorEntry> mCustomBehaviorEntries