Applies the diffuse, bumpSpec and tintMask maps of all rigblocks.
This is separated into multiple stages:
- Stage 0: Loads all the rigblocks diffuse and tintMask textures. Paints the diffuse maps into the skinner texture 0, blending the current color with the diffuse texture, using the tintMask as the mask.
- Stage 1: Paints the tintMask alpha channel into the skinner texture 0 alpha channel.
- Stage 2: Loads all the rigblocks bumpSpec textures. Paints the skinner texture 1 red channel with the specBump textures, using the
- Stage 3: Paints the skinner texture 1 blue channel with the specBump textures, using the
0x968E3FFFmaterial. Source code: Skinner::
- class cSkinPainterJob
- Base class for tasks executed in the process of generating a skinpaint texture.