Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Terrain::cTerrainMapSet class
#include <Spore ModAPI/Spore/Terrain/cTerrainMapSet.h>

Contents

  • Reference
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Public types

struct cHeightRanges

Constructors, destructors, conversion operators

cTerrainMapSet()
~cTerrainMapSet() virtual

Public functions

auto AddRef() -> int
auto Release() -> int
auto SetMap(TerrainMapIndex index, cTerrainMap* pMap) -> void
auto GetMap(TerrainMapIndex index) -> cTerrainMap*
auto GetHeight(const Math::Vector3& position) const -> float
auto GetWaterHeight() const -> float

Public variables

cTerrainMapPtr mMaps
float mPlanetRadius
float mAltitudeRange
float mWaterLevel
Between -1 and 1, gets multiplied by altitude range.
float field_40
float field_44
float field_48
float mMaxCliffGradient
float field_50
float field_54
cHeightRanges* mpHeightRanges
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.