Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Graphics::Renderer_addresses namespace
#include <Spore ModAPI/Spore/Graphics/RenderUtils.h>

Contents

  • Reference
    • Functions

Functions

DeclareAddress(D3D_ptr)
DeclareAddress(Device_ptr)
DeclareAddress(ShaderData_ptr)
DeclareAddress(MaterialShader_ptr)
DeclareAddress(ModelToWorld_ptr)
DeclareAddress(ModelToWorldTransposed_ptr)
DeclareAddress(PresentationParameters_ptr)
DeclareAddress(SetShaderData)
DeclareAddress(GetShaderDataSize)
DeclareAddress(RegisterShaderData)
DeclareAddress(SetPresentationParameters)
DeclareAddress(CreateDevice)
DeclareAddress(SetTexture)
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.