namespace
AI
Classes
- struct cAgentOrder
- struct cBehavior
- class cBehaviorTreeData
- struct cDecider
- struct unk_behavior_state
Typedefs
- using DecideCallback = float(*)(int, float, float, int, bool, int, cDecider*, int)
- using ActivateCallback = bool(*)(void*pObject, double deltaTime, int, int, int, int)
Functions
- ASSERT_SIZE(cBehavior, 0x10)
- ASSERT_SIZE(cDecider, 0x88)
- ASSERT_SIZE(cAgentOrder, 0x90)
- ASSERT_SIZE(cBehaviorTreeData, 0x670)
Typedef documentation
typedef float(*Simulator:: AI:: DecideCallback)(int, float, float, int, bool, int, cDecider*, int)
typedef bool(*Simulator:: AI:: ActivateCallback)(void*pObject, double deltaTime, int, int, int, int)
Function documentation
Simulator:: AI:: ASSERT_SIZE(cBehavior,
0x10)
Simulator:: AI:: ASSERT_SIZE(cDecider,
0x88)
Simulator:: AI:: ASSERT_SIZE(cAgentOrder,
0x90)
Simulator:: AI:: ASSERT_SIZE(cBehaviorTreeData,
0x670)