struct
#include <Spore/Simulator/cPlanetRecord.h>
cCityData
Contents
- Reference
Public variables
-
Math::
Vector3 mPosition -
Math::
Quaternion mOrientation - float mSpiceProduction
- int mMaxSize
- int mSize
- uint8_t mTurretLocations
- int mFinalIncome
- float mHappiness
- int mVehicleSpecialty
- uint32_t mCaptureID
- float mCapturePercent
- eastl::string16 mName
- eastl::string16 mDescription
- int16_t field_60
- eastl::vector<cBuildingData> mBuilding
- eastl::vector<cOrnamentData> mOrnament
- eastl::vector<cWallData> mWall
- uint32_t mWallStyle
- uint32_t mLevelHandle
- uint32_t mTextureHandle