struct
cScenarioPlaySummary
Public variables
- int mNumCreaturesKilled
- int mNumBuildingsDestroyed
- int mNumVehiclesDestroyed
- int mNumCastMembersDefended
- int mNumCreaturesBefriended
- int mNumObjectsCollected
- int field_18
- int mNumGoalsCompleted
- int mNumDeaths
- int mNumPosseMembersLost
- int mAmountDamageDealt
- int mNumTimesUsedJetPack
- int mNumTimesUsedSprint
- int mNumBarrelsDestroyed
- int mNumCastMembersTalkedTo
- float mAmountHealthRegained
- float mAmountDamageReceived
- float mAmountEnergyUsed