struct
#include <Spore/Simulator/cTribePlanner.h>
cTribePlan
Contents
- Reference
Public variables
- uint32_t mID
- int mState
- int mFrequency
- float mCheckTime
- int mFoodRequired
- int mFoodAccumulated
- bool mbCheck
- eastl::fixed_vector<cCreatureCitizenPtr, 8> mWorkers
- cTribePlanProperties* mpProperties