file
ResourceKey.h
Namespaces
- namespace eastl
Classes
- struct ResourceKey
- A structure used to point a resource in the game, made by three IDs: instance, group and type.
-
template<>struct eastl::hash<ResourceKey>
- A necessary structure to be able to use ResourceKey on containers such as hash_map.
Functions
- ASSERT_SIZE(ResourceKey, 0xC)
- auto Addresses(ResourceKey) -> namespace
Defines
- #define instance_id(id)
- #define type_id(id)
- #define group_id(id)
- #define WILDCARD_KEY