Spore ModAPI/Spore/ResourceKey.h file

Namespaces

namespace eastl

Classes

struct ResourceKey
A structure used to point a resource in the game, made by three IDs: instance, group and type.
template<>
struct eastl::hash<ResourceKey>
A necessary structure to be able to use ResourceKey on containers such as hash_map.

Functions

ASSERT_SIZE(ResourceKey, 0xC)
auto Addresses(ResourceKey) -> namespace

Defines

#define instance_id(id)
#define type_id(id)
#define group_id(id)
#define WILDCARD_KEY