Spore ModAPI SDK for creating C++ mods for Spore
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Editors::EditorCreatureController class
#include <Spore ModAPI/Spore/Editors/EditorCreatureController.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Constructors, destructors, conversion operators

EditorCreatureController()
~EditorCreatureController() virtual

Public functions

auto AddRef() -> int
auto Release() -> int
auto GetAnimatedCreature() const -> Anim::AnimatedCreature*
auto SetAnimatedCreature(Anim::AnimatedCreature* pCreature) -> void
auto GetGroundModelWorld() const -> Graphics::IModelWorld*
auto SetGroundModelWorld(Graphics::IModelWorld* modelWorld) -> void
auto Update(int dt) -> void
auto SetTargetPosition(const Vector3& position, bool applyNow = false, bool ignoreZ = false) -> void
auto SetTargetAngle(float angle, bool applyNow = false) -> void
auto GetCurrentPosition() const -> Vector3
auto GetCurrentAngle() const -> float

Public variables

int mnRefCount
AnimatedCreaturePtr mpAnimatedCreature
Graphics::IModelWorld* mpModelWorld
int field_10
int field_14
int field_18
uint32_t mCurrentAnimID
Math::Vector3 mRealTargetPosition
Math::Vector3 mTargetPosition
Math::Vector3 mCurrentPosition
float mTargetAngle
float mCurrentAngle
float mMovementSpeed
float mRotateSpeed
bool field_54
bool field_55
Math::Vector3 mTargetLookAt
Math::Vector3 mCurrentLookAt
bool field_70
float field_74
float field_78
float field_7C
float field_80
bool mSmoothLookAt
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