class
IPlayModeModule
Constructors, destructors, conversion operators
- ~IPlayModeModule() virtual
Public functions
- auto Load() -> void virtual
- auto Dispose() -> void virtual
- auto OnEnter() -> bool virtual
- auto OnExit() -> void virtual
- auto Update(int deltaTimeMS) -> void virtual
- auto OnMouseDown(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool virtual
- auto OnMouseUp(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool virtual
- auto OnMouseMove(float mouseX, float mouseY, MouseState mouseState) -> bool virtual
- auto OnKeyDown(int virtualKey, KeyModifiers modifiers) -> bool virtual
- auto OnKeyUp(int virtualKey, KeyModifiers modifiers) -> bool virtual
-
auto HandleUIButton(uint32_
t controlID) -> bool virtual