Editors::IPlayModeModule class

Constructors, destructors, conversion operators

~IPlayModeModule() virtual

Public functions

auto Load() -> void virtual
auto Dispose() -> void virtual
auto OnEnter() -> bool virtual
auto OnExit() -> void virtual
auto Update(int deltaTimeMS) -> void virtual
auto OnMouseDown(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool virtual
auto OnMouseUp(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool virtual
auto OnMouseMove(float mouseX, float mouseY, MouseState mouseState) -> bool virtual
auto OnKeyDown(int virtualKey, KeyModifiers modifiers) -> bool virtual
auto OnKeyUp(int virtualKey, KeyModifiers modifiers) -> bool virtual
auto HandleUIButton(uint32_t controlID) -> bool virtual