GalaxyGameEntry::GlobalGGEUI class

Public types

enum (anonymous) { kModeCreate = 2, kModeEdit = 5, kModeScenario = 0x0D }

Public static functions

static auto Get() -> GlobalGGEUI*

Public functions

void Initialize()
void InitializeUI()

Public variables

int field_10
int field_14
int field_18
int field_1C
int field_20
vector<int, int> field_24
int field_38
Unknown field_3C
bool field_C8
bool field_C9
int field_CC
string16 field_D0
int field_E0
bool field_E4
int field_E8
bool field_EC
bool field_ED
bool field_EE
bool field_EF
int field_F0
bool field_F4
int field_F8
int field_FC
bool field_100
bool field_101
bool field_102
bool field_103
bool field_104
int field_108
int field_10C
vector<int, int> field_110
map<int, int> field_124
int field_140
UILayout mZoomPanelLayout
intrusive_ptr<Object> field_15C
intrusive_ptr<Object> field_160
intrusive_ptr<Object> field_164
intrusive_ptr<Object> field_168
intrusive_ptr<Object> field_16C
intrusive_ptr<Object> field_170
intrusive_ptr<Object> field_174
int field_178
bool field_17C
int field_180
int field_184
int field_188
int field_18C
int field_190
float field_194
intrusive_ptr<App::ICamera> mpCamera
intrusive_ptr<Object> field_19C
intrusive_ptr<Object> field_1A0
intrusive_ptr<Object> field_1A4
intrusive_ptr<Object> field_1A8
intrusive_ptr<Object> field_1AC
intrusive_ptr<Object> field_1B0
intrusive_ptr<Object> field_1B4
vector<int, int> field_1D8
int field_1EC
bool field_1F0
bool field_1F1
char padding_1F2
bool field_1F4
bool field_1F5
int field_1F8
int field_1FC
char padding_200
bool field_24C
bool field_24D
int field_250
map<int, int> field_254
bool field_270
bool mbScenarioStarEffectsEnabled