ILightingManager class
This manager handles the lighting configurations in the game.
It stores a map of ILightingWorld instances.
Public static functions
- static auto Get() -> ILightingManager*
- Returns the active lighting manager.
Constructors, destructors, conversion operators
- ~ILightingManager() virtual
Public functions
- auto AddRef() -> int pure virtual
- auto Release() -> int pure virtual
- auto Initialize() -> bool pure virtual
- auto Dispose() -> bool pure virtual
- auto Update(int) -> void pure virtual
- 
              auto CreateLightingWorld(uint32_t worldID, const char* pName = nullptr, uint32_ t configID = 0) -> ILightingWorld* pure virtual 
- Creates a new ILightingWorld and maps it to the specified ID.
- 
              auto GetLightingWorld(uint32_t worldID) -> ILightingWorld* pure virtual 
- Returns the ILightingWorld previously mapped with the given ID, or nullptr if the ID is not mapped.
- 
              auto RemoveLightingWorld(uint32_t worldID) -> void pure virtual 
- Disposes the lighting world with the given ID, and removes it from this manager.
- 
              auto GetSunDir() -> Math::Vector3 pure virtual 
- 
              auto SetAtmosphereModel(const Math::Vector3&, int, const Math:: Vector4*) -> void pure virtual 
- auto SetExtendedFogging(int) -> void pure virtual
Function documentation
              ILightingWorld* Graphics::
            Creates a new ILightingWorld and maps it to the specified ID.
| Parameters | |
|---|---|
| worldID | The ID the lighting world will be mapped to. | 
| pName | [Optional] The name of the world, it might be ignored. | 
| configID | [Optional] The instance ID of the configuration file of the lighting. | 
The instance ID of the configuration file can optionally be specified, to load the lighting configuration.
              ILightingWorld* Graphics::
            Returns the ILightingWorld previously mapped with the given ID, or nullptr if the ID is not mapped.
| Parameters | |
|---|---|
| worldID | The ID of the world mapped. | 
              void Graphics::
            Disposes the lighting world with the given ID, and removes it from this manager.
| Parameters | |
|---|---|
| worldID | The ID the lighting world was mapped to. | 
This method should be paired with the CreateWorld() method; call it when the model world won't be used anymore.