class
LambdaLayer
Base classes
- class ILayer
- This interfaces defines a layer that is rendered every game loop, by callings its ILayer::
DrawLayer() method.
Public types
Constructors, destructors, conversion operators
Public functions
- auto AddRef() -> int override
- auto Release() -> int override
-
auto DrawLayer(int flags,
int layerIndex,
App::
cViewer** viewers, RenderStatistics& statistics) -> void override - Renders this layer.
Protected variables
Function documentation
void Graphics:: LambdaLayer:: DrawLayer(int flags,
int layerIndex,
App:: cViewer** viewers,
RenderStatistics& statistics) override
Renders this layer.
Parameters | |
---|---|
flags | The flags this layer was registered with, combined with the global render flags. |
layerIndex | The layer index this layer was registered with. |
viewers | |
statistics |