class
MaterialRepresents a material that controls the visual appearance of game objects.
Materials contain one to four CompiledState objects, as well as any number of textures. Materials are identified using an ID.
Public functions
Public variables
-
uint8_
t statesCount -
RenderWare::
CompiledState* states -
uint32_
t materialID - int field_1C
- eastl::vector<TexturePtr> textures
- char field_34