file
IMaterialManager.h
Namespaces
- namespace Graphics
- All the graphics system: rendering, shaders, models, lighting, textures,...
Classes
- class Graphics::Material
- Represents a material that controls the visual appearance of game objects.
- class Graphics::IMaterialManager
- This manager stores the information of materials, which are used to control the visual appearance of game objects.
Defines
- #define MaterialManager
- Access the active material manager.
- #define MaterialPtr
- #define IMaterialManagerPtr