Graphics::UnkMatManager class

Contents

Protected variables

int field_00
int field_04
hash_map<int, int> field_08
hash_map<int, int> field_28
hash_map<int, int> field_48
hash_map<int, int> field_68
vector<intrusive_ptr<StandardShader>> mStandardShaders
hash_map<int, int> field_9C
hash_map<uint32_t, intrusive_ptr<StandardShader>> mStandardShadersMap
vector<intrusive_ptr<ShaderBuilder>> mShaderBuilders
hash_map<uint32_t, intrusive_ptr<ShaderBuilder>> mShaderBuildersMap
string field_110
char field_120
hash_map<int, int> field_13C