class
cModelManagerThe implementation of IModelManager; this should only be used for extending and detouring.
Base classes
- class IModelManager
- This manager stores the model worlds in the game; for more info, check the IModelWorld class.
- class IVirtual
- A default interface that provides a virtual destructor, it should only be used internally.
Public variables
- int mnRefCount
-
eastl::map<uint32_
t, IModelWorldPtr> mModelWorlds -
eastl::map<uint32_
t, int> mGroupFlags - int field_44
- ObjectPtr field_48
- eastl::vector<int> field_4C