Graphics::cModelManager class

The implementation of IModelManager; this should only be used for extending and detouring.


Base classes

class IModelManager
This manager stores the model worlds in the game; for more info, check the IModelWorld class.
class IVirtual
A default interface that provides a virtual destructor, it should only be used internally.

Protected variables

int mnRefCount
map<uint32_t, intrusive_ptr<IModelWorld>> mModelWorlds
map<int, int> field_28
int field_44
intrusive_ptr<Object> field_48
vector<int> field_4C