Graphics::cModelManager class

The implementation of IModelManager; this should only be used for extending and detouring.

Base classes

class IModelManager
This manager stores the model worlds in the game; for more info, check the IModelWorld class.
class IVirtual
A default interface that provides a virtual destructor, it should only be used internally.

Public variables

int mnRefCount
eastl::map<uint32_t, IModelWorldPtr> mModelWorlds
eastl::map<uint32_t, int> mGroupFlags
int field_44
ObjectPtr field_48
eastl::vector<int> field_4C