file
IModelWorld.h
Namespaces
- namespace Graphics
- All the graphics system: rendering, shaders, models, lighting, textures,...
Classes
- struct Graphics::cMWHull
- struct Graphics::cMWTransformedHull
- struct Graphics::MorphHandleInfo
- struct Graphics::FilterSettings
- class Graphics::IModelWorld
- A model world is a space where models can be rendered in the game.
Defines
- #define IModelWorldPtr