Spore ModAPI SDK for creating C++ mods for Spore
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Graphics::FilterSettings struct
#include <Spore ModAPI/Spore/Graphics/IModelWorld.h>

Contents

  • Reference
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Public types

enum Flags { kUseModelCollisionMode = 1, kIgnoreModelScale = 2 }
using FilterModel_t = bool(*)(Model*)

Constructors, destructors, conversion operators

FilterSettings()

Public functions

auto SetRequiredGroup(uint32_t group) -> void
auto SetExcludedGroup(uint32_t group) -> void

Public variables

uint64_t requiredGroupFlags
uint64_t excludedGroupFlags
FilterModel_t filterFunction
CollisionMode collisionMode
uint8_t flags
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