class
ISimulatorStrategy
Derived classes
- class cStrategy
Public functions
- auto AddRef() -> int pure virtual
- auto Release() -> int pure virtual
- auto Initialize() -> void pure virtual
- auto Dispose() -> void pure virtual
- auto GetName() const -> const char* pure virtual
-
auto OnModeExited(uint32_
t previousModeID, uint32_ t newModeID) -> void pure virtual -
auto OnModeEntered(uint32_
t previousModeID, uint32_ t newModeID) -> void pure virtual -
auto GetLastGameMode() const -> uint32_
t pure virtual -
auto GetCurrentGameMode() const -> uint32_
t pure virtual -
auto func24h(uint32_
t) -> bool pure virtual - auto Write(ISerializerStream*) -> bool pure virtual
- auto Read(ISerializerStream*) -> bool pure virtual
- auto OnLoad(const cSavedGameHeader& savedGame) -> void pure virtual
- auto WriteToXML(XmlSerializer*) -> bool pure virtual
- auto Update(int deltaTime, int deltaGameTime) -> void pure virtual
- auto PostUpdate(int deltaTime, int deltaGameTime) -> void pure virtual
-
auto func40h(uint32_
t) -> void pure virtual -
auto func44h(uint32_
t) -> void pure virtual - auto func48h() -> void pure virtual
- auto func4Ch() -> void pure virtual