class
cSavedGameHeader
Contents
- Reference
Base classes
- class ISimulatorSerializable
- class DefaultRefCounted
- The default implementation of a reference counted class.
Public variables
- uint32_t mFileVersionMajor
- uint32_t mFileVersionMinor
- eastl::map<uint32_t, int> mObjectCountMap
- int mTimeStamp
- uint32_t mGameMode
- bool mbSnapshot
- ResourceKey mCurrentPlanetKey