class
#include <Spore/Simulator/cDefaultAoETool.h>
cDefaultAoETool
Contents
Base classes
- class cToolStrategy
Public static variables
- static const uint32_t STRATEGY_ID
Public functions
- void OnMouseDown(cSpaceToolData* pTool, const Vector3& playerPosition) override
- auto OnHit(cSpaceToolData* pTool, const Vector3& position, SpaceToolHit hitType, int) -> bool override
- auto WhileFiring(cSpaceToolData* pTool, const Vector3& aimPoint, int) -> bool override
- auto OnMouseUp(cSpaceToolData* pTool) -> bool override
- auto func48h(cSpaceToolData* pTool, const Vector3&) -> bool virtual
- auto func4Ch(cSpaceToolData* pTool, const Vector3&) -> bool virtual