Simulator::cDefaultAoETool class

Base classes

class cToolStrategy

Public static variables

static const uint32_t STRATEGY_ID

Public functions

auto OnMouseDown(cSpaceToolData* pTool, const Vector3& playerPosition) -> void override
auto OnHit(cSpaceToolData* pTool, const Vector3& position, SpaceToolHit hitType, int) -> bool override
auto WhileFiring(cSpaceToolData* pTool, const Vector3& aimPoint, int) -> bool override
auto OnMouseUp(cSpaceToolData* pTool) -> bool override
auto func48h(cSpaceToolData* pTool, const Vector3&) -> bool virtual
auto func4Ch(cSpaceToolData* pTool, const Vector3&) -> bool virtual