Simulator::cHitSphere class

Base classes

class cOrnament
Used, among other things, for adventure objects (except pickable ones)

Derived classes

class cSolarHitSphere

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

void SetParameters(const Vector3& origin, float radius)
auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

float mRadius
float mMinScreenSize
float mMaxScreenSize
float mMinDistance
float mMaxDistance
cGameDataPtr mpDelegate