Simulator::cOrnament class

Base classes

class cGameData
class cOrnamentBase
class cSpatialObject
class cCombatant
Any object that has hit points and can combat other units.
class cBehaviorList

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

int mStyle
uint32_t mModelID
bool field_230