Simulator::cOrnament class

Used, among other things, for adventure objects (except pickable ones)

Base classes

class cGameData
Base class for most Simulator objects.
class cScenarioPowerup
class cSpatialObject
A 3D model in the Simulator.
class cCombatant
Any object that has hit points and can combat other units.
class cBehaviorList

Derived classes

class cHitSphere

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast(uint32_t typeID) const -> void* pure virtual

Public variables

int mStyle
uint32_t mModelID
bool field_230