class
cOrnamentUsed, among other things, for adventure objects (except pickable ones)
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cScenarioPowerup
- class cSpatialObject
- A 3D model in the Simulator.
- class cCombatant
- Any object that has hit points and can combat other units.
- class cBehaviorList
Derived classes
- class cHitSphere