class
#include <Spore/Simulator/cBehaviorList.h>
cBehaviorList
Contents
Derived classes
- class cBuilding
- Base class for all buildings in Simulator game modes.
- class cCity
- class cCreatureBase
- The base class for all creatures in the Simulator.
- class cDefaultBeamProjectile
- class cEgg
- Default model is
0x00000000!0xA76CD528
, defaultmMaterialType
is 5. - class cGameDataUFO
- class cGamePlant
- class cNest
- class cOrnament
- Used, among other things, for adventure objects (except pickable ones)
- class cTribe
- A tribe from the tribe stage.
- class cTribeHut
- class cTribeTool
- class cVehicle
Public static variables
- static const uint32_t TYPE
Constructors, destructors, conversion operators
- ~cBehaviorList() virtual
Public functions
- auto Cast(uint32_t typeID) -> void* virtual
- void Remove(cBehaviorBase* pBehaviour) virtual
- void Add(cBehaviorBase* pBehaviour) virtual
- void func10h() virtual
- auto Release() -> int pure virtual
- auto AddRef() -> int pure virtual
Public variables
- eastl::vector<cBehaviorBasePtr> mData