class
cBehaviorList
Derived classes
- class cBuilding
- Base class for all buildings in Simulator game modes.
- class cCity
- class cCreatureBase
- The base class for all creatures in the Simulator.
- class cDefaultBeamProjectile
- class cEgg
- Default model is
0x00000000!0xA76CD528
, defaultmMaterialType
is 5. - class cGameBundle
- class cGameDataUFO
- class cGamePlant
- class cNest
- class cOrnament
- Used, among other things, for adventure objects (except pickable ones)
- class cTribe
- A tribe from the tribe stage.
- class cTribeHut
- class cTribeTool
- class cTurret
- class cVehicle
Public static variables
Constructors, destructors, conversion operators
- ~cBehaviorList() virtual
Public functions
Public variables
- eastl::vector<cBehaviorBasePtr> mData