Simulator::cTribeHut class

Base classes

class cGameData
Base class for most Simulator objects.
class cSpatialObject
A 3D model in the Simulator.
class cBehaviorList
class cCombatant
Any object that has hit points and can combat other units.

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

ResourceKey mDestructModelLo
ResourceKey mDestructModelMd
ResourceKey mDestructModelHi
ResourceKey mUndamagedModel
bool field_218
int field_21C
bool field_220
bool field_221
int field_224
int field_228
int field_22C
eastl::intrusive_ptr<cTribe> mpTribe
cHitSpherePtr mpHitSphere
int field_238
cGonzagoTimer field_240