class
cTribeHut
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cSpatialObject
- A 3D model in the Simulator.
- class cBehaviorList
- class cCombatant
- Any object that has hit points and can combat other units.
Public static variables
Public functions
Public variables
- ResourceKey mDestructModelLo
- ResourceKey mDestructModelMd
- ResourceKey mDestructModelHi
- ResourceKey mUndamagedModel
- bool mbEmitHarpMusic
- int mIsSleeping
- values above 0 make the hut emit a 'zzz' sleeping effect
- bool field_220
- bool field_221
- int field_224
- int field_228
- int field_22C
- eastl::intrusive_ptr<cTribe> mpTribe
- cHitSpherePtr mpHitSphere
- int field_238
- cGonzagoTimer field_240