class
cDefaultBeamProjectile
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cSpatialObject
- A 3D model in the Simulator.
- class cProjectile
- class cBehaviorList
Public static variables
Public functions
Public variables
- eastl::intrusive_ptr<cSpaceToolData> mpTool
- eastl::intrusive_ptr<cCombatant> mpSource
- Vector3 mTargetPosition
- Vector3 mHitPosition
- bool field_154
- bool mbStopBeam
- float mMaxBeamLength
- float field_15C
- Vector3 mBeamDirection
- bool mbHittingGround
- bool mbHittingWater
- bool mbOrientsToTerrain
- bool mbPassesThroughToTerrain
- float mDamageRadius
- float mBeamTurnRate
-
int64_
t mMsPerDamagePoint -
int64_
t mAccumulatedTime -
int64_
t mLastUpdate -
int64_
t mNextAimTime - Vector3 mTargetAimOffset
- Vector3 mCurrentOffset
- Vector4 mGroundHitOrientation
- cGonzagoTimer mLifeTimer
- cGameDataPtr mpTargetedCombatant
- eastl::vector<Vector3> mPath