Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cDefaultBeamProjectile class
#include <Spore/Simulator/cDefaultBeamProjectile.h>

Contents

  • Reference
    • Base classes
    • Public static variables
    • Public functions
    • Public variables

Base classes

class cGameData
Base class for most Simulator objects.
class cSpatialObject
A 3D model in the Simulator.
class cProjectile
class cBehaviorList

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

eastl::intrusive_ptr<cSpaceToolData> mpTool
eastl::intrusive_ptr<cCombatant> mpSource
Vector3 mTargetPosition
Vector3 mHitPosition
bool field_154
bool mbStopBeam
float mMaxBeamLength
float field_15C
Vector3 mBeamDirection
bool mbHittingGround
bool mbHittingWater
bool mbOrientsToTerrain
bool mbPassesThroughToTerrain
float mDamageRadius
float mBeamTurnRate
int64_t mMsPerDamagePoint
int64_t mAccumulatedTime
int64_t mLastUpdate
int64_t mNextAimTime
Vector3 mTargetAimOffset
Vector3 mCurrentOffset
Vector4 mGroundHitOrientation
cGonzagoTimer mLifeTimer
cGameDataPtr mpTargetedCombatant
eastl::vector<Vector3> mPath
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