class
#include <Spore/Simulator/cTribeTool.h>
cTribeTool
Contents
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cSpatialObject
- A 3D model in the Simulator.
- class cBehaviorList
- class cCombatant
- Any object that has hit points and can combat other units.
Public static variables
Public functions
Public variables
- float field_1EC
- int field_1F0
- int field_1F4
- int field_1F8
- int mToolType
- cGonzagoTimer mCreationTimer
- cGonzagoTimer mDestroyedTimer
- int field_240
- int field_244
- int mhFootprint