Simulator::cTribeTool class

Base classes

class cGameData
Base class for most Simulator objects.
class cSpatialObject
A 3D model in the Simulator.
class cBehaviorList
class cCombatant
Any object that has hit points and can combat other units.

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast(uint32_t typeID) const -> void* pure virtual

Public variables

float field_1EC
int field_1F0
int field_1F4
int field_1F8
int mToolType
cGonzagoTimer mCreationTimer
cGonzagoTimer mDestroyedTimer
int field_240
int field_244
int mhFootprint