Simulator::cPlaceableStructure class

A structure that can be placed into a community slot, like buildings, turrets, ornaments and tribe tools.

Derived classes

class cBuilding
Base class for all buildings in Simulator game modes.
class cTribeTool
class cTurret

Public static variables

static const uint32_t TYPE

Constructors, destructors, conversion operators

~cPlaceableStructure() virtual

Public functions

auto func04h() -> int virtual
auto func08h() -> int virtual
auto func0Ch() -> int virtual
auto func10h() -> bool virtual
auto func18h() -> bool virtual
auto Cast(uint32_t typeID) -> void* virtual
auto AddRef() -> int pure virtual
auto Release() -> int pure virtual