Simulator::cPlaceableStructure class

A structure that can be placed into a community slot, like buildings, turrets, ornaments and tribe tools.

Derived classes

class cBuilding
Base class for all buildings in Simulator game modes.

Public static variables

static const uint32_t TYPE

Constructors, destructors, conversion operators

~cPlaceableStructure() virtual

Public functions

auto func04h() -> int virtual
auto func08h() -> int virtual
auto func0Ch() -> int virtual
auto func10h() -> bool virtual
auto func18h() -> bool virtual
auto Cast(uint32_t typeID) -> void* virtual
auto AddRef() -> int pure virtual
auto Release() -> int pure virtual