class
cTurret
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cLocomotiveObject
- class cBehaviorList
- class cBehaviorAgent
- class cCombatant
- Any object that has hit points and can combat other units.
- class cPlaceableStructure
- A structure that can be placed into a community slot, like buildings, turrets, ornaments and tribe tools.
Public static variables
Public variables
- char padding_658
- cGonzagoTimer mDestroyTimer
- int field_680
- int mFreezeCount
- eastl::intrusive_ptr<cCity> mpCity
- cSpaceToolDataPtr mpWeapon
- cSpaceToolDataPtr mpCivTurretWeapon
- cSpaceToolDataPtr mpSpaceBeamWeapon
- cSpaceToolDataPtr mpSpaceDefenseMissileWeapon
- cSpaceToolDataPtr mpSpaceTurretFlak
- cHitSpherePtr mpHitSphere
- cCombatantPtr mpFacingTarget
- int field_6A8
- cGonzagoTimer field_6B0