Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cTurret class
#include <Spore ModAPI/Spore/Simulator/cTurret.h>

Contents

  • Reference
    • Base classes
    • Public static variables
    • Public variables

Base classes

class cGameData
Base class for most Simulator objects.
class cLocomotiveObject
class cBehaviorList
class cBehaviorAgent
class cCombatant
Any object that has hit points and can combat other units.
class cPlaceableStructure
A structure that can be placed into a community slot, like buildings, turrets, ornaments and tribe tools.

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public variables

char padding_658
cGonzagoTimer mDestroyTimer
int field_680
int mFreezeCount
eastl::intrusive_ptr<cCity> mpCity
cSpaceToolDataPtr mpWeapon
cSpaceToolDataPtr mpCivTurretWeapon
cSpaceToolDataPtr mpSpaceBeamWeapon
cSpaceToolDataPtr mpSpaceDefenseMissileWeapon
cSpaceToolDataPtr mpSpaceTurretFlak
cHitSpherePtr mpHitSphere
cCombatantPtr mpFacingTarget
int field_6A8
cGonzagoTimer field_6B0
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