Simulator::cGamePlant class

Base classes

class cGameData
Base class for most Simulator objects.
class cLocomotiveObject
class cBehaviorList
class cCombatant
Any object that has hit points and can combat other units.
class cBehaviorAgent

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast(uint32_t typeID) const -> void* pure virtual

Public variables

ResourceKey mSpecies
ResourceKey field_65C
int field_668
float field_66C
int field_670
float field_674
float field_678