Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cPlanetaryArtifact class
#include <Spore ModAPI/Spore/Simulator/cPlanetaryArtifact.h>

Contents

  • Reference
    • Base classes
    • Public static variables
    • Public functions
    • Public variables

Base classes

class cMovableDestructibleOrnament

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto SetLocomotion() -> void
Creates a cGroundLocomotion locomotion strategy, and adds this object to the behavior manager.
auto LoadFromItem(SpaceInventoryItemType itemType, const ResourceKey& itemKey, int count, bool) -> void
auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast(uint32_t typeID) const -> void* pure virtual

Public variables

int mItemCount
PropertyListPtr mItemPropList
int field_640
float mInventoryItemArtifactPlumpScale
float mInventoryItemArtifactNormalScale
ResourceKey mInventoryItemKey
SpaceInventoryItemType mItemType
bool field_65C
bool field_65D
bool field_65E
float field_660
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