Simulator::cMovableDestructibleOrnament class

Base classes

class cGameData
Base class for most Simulator objects.
class cLocomotiveObject
class cCombatant
Any object that has hit points and can combat other units.
class cBehaviorAgent

Derived classes

class cPlanetaryArtifact
class cToolObject

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast(uint32_t typeID) const -> void* pure virtual