class
cScenarioClass
Public static functions
- static auto GetObjectType(const ResourceKey& key) -> ScenarioObjectType
Public functions
- auto IsConsumible() -> bool
- Returns true if this class is the kind of object that is consumed when the player approaches it.
Public variables
- cScenarioAsset mAsset
- bool mbIsDeepEditEnabled
- ScenarioGfxOverrideType mGfxOverrideType
- cScenarioAsset mGameplayObjectGfxOverrideAsset
- ScenarioGfxOverrideType mGfxOverideTypeSecondary
- cScenarioAsset mGameplayObjectGfxOverrideAsset_Secondary
- eastl::fixed_vector<cScenarioClassAct, 8> mActs
- cScenarioString mCastName
- ResourceKey mAssetKeyDEPRECATED
- int field_27D0
-
uint32_
t mModelTypeDEPRECATED -
uint64_
t mServerIDDEPRECATED
Function documentation
bool Simulator:: cScenarioClass:: IsConsumible()
Returns true if this class is the kind of object that is consumed when the player approaches it.
By default, this returns true on teleporters, jumppads, spead/damage/armor boosts and med/energy kits.