class
cSimulatorUniverseUniverse Event Simulator.
Base classes
- class cGonzagoSimulator
Public types
- class IUniverseRoutine
Public static functions
- static auto Get() -> cSimulatorUniverse*
Public variables
- PropertyListPtr mpTuningPropList
gametuning~/UniverseSimulatorTuning.prop
- unsigned int mTimeSinceLastEvent
- eastl::map<int, int> field_18
- void* field_34
- char padding_38
- eastl::vector_map<int, int> field_F8
- tPlayerDeathData mPlayerDeath
- int mUniverseSimulatorMinTimeAfterColonyPlacement
- int mGrobShockDuration
- In milliseconds.
- int field_120
- int mUniverseSimulatorMinTimeBetweenDisasters
- In milliseconds.
- eastl::vector<tGrobShockData> mGrobShockList
- float mGrobThresholdNotAware
- float mGrobThresholdAware
- float mGrobThresholdVeryAware
- float mGrobThresholdExtremelyAware
- float mGrobAwarenessCap
- float mGrobDetectionRadius
- float mGrobAwarenessDecayRate
- int field_158
- int mGrobDelayBetweenHighAwarenessUpdates
- In milliseconds.
- float mEmpireThresholdNotAware
- float mEmpireThresholdAware
- float mEmpireThresholdVeryAware
- float mEmpireThresholdExtremelyAware
- float mEmpireAwarenessCap
- float mEmpireDetectionRadius
- float mEmpireAwarenessDecayRate
- eastl::map<int, float> mAwarenessValue
- eastl::map<int, int> field_198
- int field_1B4