Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Simulator::cSimulatorUniverse class
#include <Spore ModAPI/Spore/Simulator/cSimulatorUniverse.h>

Universe Event Simulator.

Contents

  • Reference
    • Base classes
    • Public types
    • Public static functions
    • Public variables

Base classes

class cGonzagoSimulator

Public types

class IUniverseRoutine

Public static functions

static auto Get() -> cSimulatorUniverse*

Public variables

PropertyListPtr mpTuningPropList
gametuning~/UniverseSimulatorTuning.prop
unsigned int mTimeSinceLastEvent
eastl::map<int, int> field_18
void* field_34
char padding_38
eastl::vector_map<int, int> field_F8
tPlayerDeathData mPlayerDeath
int mUniverseSimulatorMinTimeAfterColonyPlacement
int mGrobShockDuration
In milliseconds.
int field_120
int mUniverseSimulatorMinTimeBetweenDisasters
In milliseconds.
eastl::vector<tGrobShockData> mGrobShockList
float mGrobThresholdNotAware
float mGrobThresholdAware
float mGrobThresholdVeryAware
float mGrobThresholdExtremelyAware
float mGrobAwarenessCap
float mGrobDetectionRadius
float mGrobAwarenessDecayRate
int field_158
int mGrobDelayBetweenHighAwarenessUpdates
In milliseconds.
float mEmpireThresholdNotAware
float mEmpireThresholdAware
float mEmpireThresholdVeryAware
float mEmpireThresholdExtremelyAware
float mEmpireAwarenessCap
float mEmpireDetectionRadius
float mEmpireAwarenessDecayRate
eastl::map<int, float> mAwarenessValue
eastl::map<int, int> field_198
int field_1B4
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.