class
cSpaceNamesClass to generate names (for creatures, planets, etc.), for example: auto name = SpaceNames.GenerateRandomName(Simulator::SpaceNamesType::kPlanet);
Public static functions
- static auto Get() -> cSpaceNames*
Public functions
- auto GenerateRandomName(SpaceNamesType type) -> eastl::string16
Public variables
- eastl::vector<eastl::string16> mPlanetNames
- eastl::vector<eastl::string16> mStarNames
- eastl::vector<eastl::string16> mBlackHoleNames
- eastl::vector<eastl::string16> mCreatureNames
- eastl::vector<eastl::string16> mTribeNames
- eastl::vector<eastl::string16> mCityNames
- eastl::vector<eastl::string16> mVehicleNames
- eastl::vector<eastl::string16> mBuildingNames
- eastl::vector<int> field_A0
- eastl::vector<int> field_B4
- eastl::vector<int> field_C8
- eastl::vector<int> field_DC
- eastl::vector<int> field_F0
- eastl::vector<int> field_104
- eastl::vector<int> field_118
- eastl::vector<int> field_12C
- eastl::vector<int> field_140
- eastl::vector<int> field_154
- eastl::vector<int> field_168
- eastl::vector<int> field_17C
- eastl::vector<int> field_190
- eastl::vector<int> field_1A4
- eastl::vector<int> field_1B8
- eastl::vector<int> field_1CC
- eastl::vector<int> field_1E0
- eastl::vector<int> field_1F4
- eastl::vector<int> field_208
- eastl::vector<int> field_21C
- eastl::vector<int> field_230
- bool mCreateRandomNames
- int field_248
- int field_24C
- int field_250
- int field_254
- int field_258
- int field_25C
- char padding_260
- bool mHasPlanetNames
- bool mHasStarNames
- bool mHasBlackHoleNames
- bool mHasCreatureNames
- bool mHasTribeNames
- bool mHasCityNames
- bool mHasVehicleNames
- bool mHasBuildingNames
- char padding_3C0
-
eastl::map<char16_
t, int> mExactlyOneOf - eastl::vector<eastl::string16> mDuplicateSuffixes