class
#include <Spore/Simulator/cTimeOfDay.h>
cTimeOfDay Class used to manage day duration and current time of day in planets.
Contents
The current time of day is not stored directly in this class, but this class can be used to change it.
This is a singleton class, so use TimeOfDay to access it. For example, TimeOfDay.SetDayDuration(3600)
.
Base classes
 class cGonzagoSimulator
Public static variables
 static const uint32_t TYPE
Public static functions
 static auto Get() > cTimeOfDay*
 Returns the only cTimeOfDay instance; this function also creates that instance the first time it is called.
Public functions
 void SetSpeedMultiplier(float multiplier)
 Makes the day go faster (for values greater than 1) or slower (for values lower than 1).
 void SetDayDuration(float seconds)
 Sets how many seconds it takes to make a whole day, in seconds.

void SetTimeOfDay(float timeOfDay,
const Math::
Vector3 & position)  Sets the time at a specific position in the planet, as a number between 0.0 and 1.0.
 auto ConvertEarthTime(float hours, float minutes) > float
 Converts hours and minutes to a fraction of a day, from 0.0 to 1.0, as required by
SetTimeOfDay
(in Earth time, so a day is 24 hours and an hour 60 minutes).
Public variables
 eastl::vector<float> field_10
 float mDayDuration
 How many seconds it takes to make a day, in seconds. Default value is 86400.0 (24 hours)
Function documentation
void Simulator::cTimeOfDay:: SetSpeedMultiplier(float multiplier)
Makes the day go faster (for values greater than 1) or slower (for values lower than 1).
Parameters  

multiplier 
For example, SetSpeedMultiplier(2.0)
makes the day be twice as short as specified in SetDayDuration()
.
void Simulator::cTimeOfDay:: SetDayDuration(float seconds)
Sets how many seconds it takes to make a whole day, in seconds.
Parameters  

seconds 
void Simulator::cTimeOfDay:: SetTimeOfDay(float timeOfDay,
const Math::Vector3 & position)
Sets the time at a specific position in the planet, as a number between 0.0 and 1.0.
Parameters  

timeOfDay  A number between 0.0 and 1.0 
position  The position in the planet where it will be the specified time of day. 
The number represents the fraction of a day, with 0.0 being equivalent to 00:00 and 1.0 equivalent to 24:00 (which means it's the same time as 0.0). You can use the ConvertEarthTime()
method to convert from hours:minutes to the time units required by this function.
float Simulator::cTimeOfDay:: ConvertEarthTime(float hours,
float minutes)
Converts hours and minutes to a fraction of a day, from 0.0 to 1.0, as required by SetTimeOfDay
(in Earth time, so a day is 24 hours and an hour 60 minutes).
Parameters  

hours  
minutes 
For example, ConvertEarthTime(12.0f, 0.0f)
returns 0.5
.