namespace
GlobalState
Enums
- enum SoftState { kSoftStateTransform = 1, kSoftStateColor = 0x10 }
- enum MatrixType { MATRIXTYPE_NA = 0x0, MATRIXTYPE_NORMAL = 0x1, MATRIXTYPE_ORTHOGONAL = 0x2, MATRIXTYPE_ORTHONORMAL = 0x3, MATRIXTYPE_IDENTITY = 0x4 }
Functions
- auto D3D9Sync() -> void
- auto Dispatch() -> void
- auto GetSoftStateDirty() -> int
- auto SetSoftStateDirty(int state) -> void
- auto GetTransformType() -> MatrixType
-
auto GetTransform() -> Math::
Matrix4* -
auto SetTransform(const Math::
Matrix4& matrix, MatrixType type = MATRIXTYPE_ ORTHOGONAL) -> void -
auto GetColor() -> Math::
ColorRGBA& -
auto SetColor(const Math::
ColorRGBA& color) -> void - auto GetRenderStates() -> int*
- auto GetRenderStateDirty() -> eastl::bitset<203>&
- auto SetRenderState(D3DRENDERSTATETYPE state, int value) -> void