Spore ModAPI SDK for creating C++ mods for Spore
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Graphics::GlobalState namespace
#include <Spore ModAPI/Spore/Graphics/GlobalState.h>

Contents

  • Reference
    • Enums
    • Functions

Enums

enum SoftState { kSoftStateTransform = 1, kSoftStateColor = 0x10 }
enum MatrixType { MATRIXTYPE_NA = 0x0, MATRIXTYPE_NORMAL = 0x1, MATRIXTYPE_ORTHOGONAL = 0x2, MATRIXTYPE_ORTHONORMAL = 0x3, MATRIXTYPE_IDENTITY = 0x4 }

Functions

auto D3D9Sync() -> void
auto Dispatch() -> void
auto GetSoftStateDirty() -> int
auto SetSoftStateDirty(int state) -> void
auto GetTransformType() -> MatrixType
auto GetTransform() -> Math::Matrix4*
auto SetTransform(const Math::Matrix4& matrix, MatrixType type = MATRIXTYPE_ORTHOGONAL) -> void
auto GetColor() -> Math::ColorRGBA&
auto SetColor(const Math::ColorRGBA& color) -> void
auto GetRenderStates() -> int*
auto GetRenderStateDirty() -> eastl::bitset<203>&
auto SetRenderState(D3DRENDERSTATETYPE state, int value) -> void
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