GroupIDs namespace

Contains the ID of some important Spore folders.

Enums

enum Names: uint32_t { Global = 0, CameraProperties = 0x40410100, NounDefinitions = 0x02E9C426, EditorSetup = 0x40600100, EditorConfig = 0x40600100, EditorRigblocks = 0x40606000, GameTuning = 0x02AE0C7E, Palettes = 0x406B6A00, PaletteDefinitions = 0x406B6A00, PaletteItems = 0xD87454E6, Paints = 0x406A0200, Physics = 0x02A8CB47, Verbtrays = 0xAF028F41, SpaceTools = 0x30608F0B, SpaceTrading_ = 0x034D97FA, TribalTools = 0xF37C24E6, TribePlans = 0x72D02C25, Abilities = 0x01B68DB4, CreatureAbilities = 0xDD91AC58, TribeAbilities = 0xC85C1F8B, AbilityTemplates = 0xD2FCB262, TribeAbilityTemplates = 0x57C90330, CellModels = 0x40616200, CreatureModels = 0x40626200, CreatureModelsHQ = 0x40627100, BuildingModels = 0x40636200, VehicleModels = 0x40646200, UfoModels = 0x40656200, UFOModels = 0x40656200, FloraModels = 0x40666200, CityMusic = 0x40C0C200, CivicObjects = 0x9430ADD7, PlanetScripts = 0x4184A100, SpacePopups = 0x131A9F54, SpaceEvents = 0x131A9F54, CivPopups = 0xAA9A8ED7, CivEvents = 0xAA9A8ED7, TribePopups = 0x182CD6CE, TribeEvents = 0x182CD6CE, CivicThumbs = 0x65928944, PlannerThumbnails = 0x65928944, AssetBrowserData = 0x851D4139, AssetBrowserConfig = 0x9A74416B, AssetBrowserFeedLists = 0x6EDC12D4, AssetBrowserFeedCategories = 0x06B38241, AssetBrowserFeedItems = 0x4E5892EB, AssetBrowserFilter = 0xCC489C6F, AssetBrowserSort = 0xC5296FA9, AssetBrowserGraphics = 0xCA14DE92, Achievements = 0x05BEFD27, AchievementImages = 0x260EB59C, Cursors = 0x02393C07, terrainSystem_gameAsset = 0x40A02200, CompiledStatesLink = 0x40212000, CompiledStates = 0x40212001, ShaderFragments = 0x40212002, Shaders = 0x40212004, Scripts1 = 0x24A4F5A }

Enum documentation

enum GroupIDs::Names: uint32_t

Enumerators
Global

Global folder, also known as animations~. It's 0x00000000.

CameraProperties

Where camera configuration .prop files are stored.

NounDefinitions

EditorSetup

Where editor configuration .prop files are stored.

EditorConfig

EditorRigblocks

Where part models are stored.

GameTuning

Palettes

Contains the palette files loaded by Palettes::PaletteMain.

PaletteDefinitions

PaletteItems

Where adventure props are stored.

Paints

Where editor paint .prop files are stored.

Physics

Verbtrays

SpaceTools

Where space tools .prop files are stored.

SpaceTrading_

Where trading configuration of space items are stored. Check Simulator::cSpaceTrading.

TribalTools

TribePlans

Abilities

CreatureAbilities

TribeAbilities

AbilityTemplates

TribeAbilityTemplates

CellModels

Where cell .cll files are stored.

CreatureModels

Where creature .crt files are stored.

CreatureModelsHQ

BuildingModels

Where building .bld files are stored.

VehicleModels

Where vehicle .vcl files are stored.

UfoModels

Where vehicle .ufo files are stored.

UFOModels

FloraModels

Where flora .flr files are stored.

CityMusic

Where city music .cmp files are stored.

CivicObjects

PlanetScripts

The main folder that contains planet scripts. The rest of the folders can be obtained by adding 0x100, 0x200,..., 0xF00.

SpacePopups

This folder contains popups used in Space stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/Space'.

SpaceEvents

CivPopups

This folder contains popups used in Civilization stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/CityCiv'.

CivEvents

TribePopups

This folder contains popups used in Tribe stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/Tribe'.

TribeEvents

CivicThumbs

PlannerThumbnails

AssetBrowserData

AssetBrowserConfig

AssetBrowserFeedLists

AssetBrowserFeedCategories

AssetBrowserFeedItems

AssetBrowserFilter

AssetBrowserSort

AssetBrowserGraphics

Achievements

AchievementImages

Cursors

terrainSystem_gameAsset

CompiledStatesLink

CompiledStates

ShaderFragments

Shaders

Scripts1