GroupIDs namespace

Contains the ID of some important Spore folders.

Enums

enum Names: uint32_t { Global = 0, CameraProperties = 0x40410100, NounDefinitions = 0x02E9C426, EditorSetup = 0x40600100, EditorRigblocks = 0x40606000, GameTuning = 0x02AE0C7E, Palettes = 0x406B6A00, PaletteItems = 0xD87454E6, Paints = 0x406A0200, Physics = 0x02A8CB47, Verbtrays = 0xAF028F41, SpaceTools = 0x30608F0B, SpaceTrading = 0x034D97FA, TribalTools = 0xF37C24E6, TribeAbilities = 0xC85C1F8B, TribePlans = 0x72D02C25, CreatureAbilities = 0xDD91AC58, CellModels = 0x40616200, CreatureModels = 0x40626200, CreatureModelsHQ = 0x40627100, BuildingModels = 0x40636200, VehicleModels = 0x40646200, UfoModels = 0x40656200, FloraModels = 0x40666200, CivicObjects = 0x9430ADD7, PlanetScripts = 0x4184A100, SpacePopups = 0x131A9F54, CivPopups = 0xAA9A8ED7, CivicThumbs = 0x65928944, AssetBrowserGraphics = 0xCA14DE92 }

Enum documentation

enum GroupIDs::Names: uint32_t

Enumerators
Global

Global folder, also known as animations~. It's 0x00000000.

CameraProperties

Where camera configuration .prop files are stored.

NounDefinitions

EditorSetup

Where editor configuration .prop files are stored.

EditorRigblocks

Where part models are stored.

GameTuning

Palettes

Contains the palette files loaded by Palettes::PaletteMain.

PaletteItems

Where adventure props are stored.

Paints

Where editor paint .prop files are stored.

Physics

Verbtrays

SpaceTools

Where space tools .prop files are stored.

SpaceTrading

Where trading configuration of space items are stored.

TribalTools

TribeAbilities

TribePlans

CreatureAbilities

CellModels

Where cell .cll files are stored.

CreatureModels

Where creature .crt files are stored.

CreatureModelsHQ

BuildingModels

Where building .bld files are stored.

VehicleModels

Where vehicle .vcl files are stored.

UfoModels

Where vehicle .ufo files are stored.

FloraModels

Where flora .flr files are stored.

CivicObjects

PlanetScripts

The main folder that contains planet scripts. The rest of the folders can be obtained by adding 0x100, 0x200,..., 0xF00.

SpacePopups

This folder contains popups used in Space stage that can be used with UIEventLog.

CivPopups

This folder contains popups used in Civilization stage that can be used with UIEventLog.

CivicThumbs

AssetBrowserGraphics