GroupIDs namespace
#include <Spore ModAPI/Spore/CommonIDs.h>
Contains the ID of some important Spore folders.
Enums
-
enum Names: uint32_
t { Global = 0, CameraProperties = 0x40410100, NounDefinitions = 0x02E9C426, EditorSetup = 0x40600100, EditorConfig = 0x40600100, EditorRigblocks = 0x40606000, GameTuning = 0x02AE0C7E, Palettes = 0x406B6A00, PaletteDefinitions = 0x406B6A00, PaletteItems = 0xD87454E6, Paints = 0x406A0200, Physics = 0x02A8CB47, Verbtrays = 0xAF028F41, SpaceTools = 0x30608F0B, SpaceTrading_ = 0x034D97FA, TribalTools = 0xF37C24E6, TribePlans = 0x72D02C25, Abilities = 0x01B68DB4, CreatureAbilities = 0xDD91AC58, TribeAbilities = 0xC85C1F8B, AbilityTemplates = 0xD2FCB262, TribeAbilityTemplates = 0x57C90330, CellModels = 0x40616200, CreatureModels = 0x40626200, CreatureModelsHQ = 0x40627100, BuildingModels = 0x40636200, VehicleModels = 0x40646200, UfoModels = 0x40656200, UFOModels = 0x40656200, FloraModels = 0x40666200, CityMusic = 0x40C0C200, CivicObjects = 0x9430ADD7, PlanetScripts = 0x4184A100, SpacePopups = 0x131A9F54, SpaceEvents = 0x131A9F54, CivPopups = 0xAA9A8ED7, CivEvents = 0xAA9A8ED7, TribePopups = 0x182CD6CE, TribeEvents = 0x182CD6CE, CivicThumbs = 0x65928944, PlannerThumbnails = 0x65928944, AssetBrowserData = 0x851D4139, AssetBrowserConfig = 0x9A74416B, AssetBrowserFeedLists = 0x6EDC12D4, AssetBrowserFeedCategories = 0x06B38241, AssetBrowserFeedItems = 0x4E5892EB, AssetBrowserFilter = 0xCC489C6F, AssetBrowserSort = 0xC5296FA9, AssetBrowserGraphics = 0xCA14DE92, Achievements = 0x05BEFD27, AchievementImages = 0x260EB59C, Cursors = 0x02393C07, terrainSystem_gameAsset = 0x40A02200, CompiledStatesLink = 0x40212000, CompiledStates = 0x40212001, ShaderFragments = 0x40212002, Shaders = 0x40212004, Scripts1 = 0x24A4F5A }
Enum documentation
enum GroupIDs:: Names: uint32_ t
Enumerators | |
---|---|
Global |
Global folder, also known as animations~. It's 0x00000000. |
CameraProperties |
Where camera configuration .prop files are stored. |
NounDefinitions |
|
EditorSetup |
Where editor configuration .prop files are stored. |
EditorConfig |
|
EditorRigblocks |
Where part models are stored. |
GameTuning |
|
Palettes |
Contains the palette files loaded by Palettes:: |
PaletteDefinitions |
|
PaletteItems |
Where adventure props are stored. |
Paints |
Where editor paint .prop files are stored. |
Physics |
|
Verbtrays |
|
SpaceTools |
Where space tools .prop files are stored. |
SpaceTrading_ |
Where trading configuration of space items are stored. Check Simulator:: |
TribalTools |
|
TribePlans |
|
Abilities |
|
CreatureAbilities |
|
TribeAbilities |
|
AbilityTemplates |
|
TribeAbilityTemplates |
|
CellModels |
Where cell .cll files are stored. |
CreatureModels |
Where creature .crt files are stored. |
CreatureModelsHQ |
|
BuildingModels |
Where building .bld files are stored. |
VehicleModels |
Where vehicle .vcl files are stored. |
UfoModels |
Where vehicle .ufo files are stored. |
UFOModels |
|
FloraModels |
Where flora .flr files are stored. |
CityMusic |
Where city music .cmp files are stored. |
CivicObjects |
|
PlanetScripts |
The main folder that contains planet scripts. The rest of the folders can be obtained by adding 0x100, 0x200,..., 0xF00. |
SpacePopups |
This folder contains popups used in Space stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/Space'. |
SpaceEvents |
|
CivPopups |
This folder contains popups used in Civilization stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/CityCiv'. |
CivEvents |
|
TribePopups |
This folder contains popups used in Tribe stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/Tribe'. |
TribeEvents |
|
CivicThumbs |
|
PlannerThumbnails |
|
AssetBrowserData |
|
AssetBrowserConfig |
|
AssetBrowserFeedLists |
|
AssetBrowserFeedCategories |
|
AssetBrowserFeedItems |
|
AssetBrowserFilter |
|
AssetBrowserSort |
|
AssetBrowserGraphics |
|
Achievements |
|
AchievementImages |
|
Cursors |
|
terrainSystem_gameAsset |
|
CompiledStatesLink |
|
CompiledStates |
|
ShaderFragments |
|
Shaders |
|
Scripts1 |
|