GroupIDs namespace
#include <Spore ModAPI/Spore/CommonIDs.h>
Contains the ID of some important Spore folders.
Enums
-
enum Names: uint32_
t { Global = 0, CameraProperties = 0x40410100, NounDefinitions = 0x02E9C426, EditorSetup = 0x40600100, EditorConfig = EditorSetup, EditorRigblocks = 0x40606000, GameTuning = 0x02AE0C7E, Palettes = 0x406B6A00, PaletteDefinitions = Palettes, PaletteItems = 0xD87454E6, Paints = 0x406A0200, Physics = 0x02A8CB47, Verbtrays = 0xAF028F41, SpaceTools = 0x30608F0B, SpaceTrading_ = 0x034D97FA, TribalTools = 0xF37C24E6, TribeToolData = 0x04292F52, TribePlans = 0x72D02C25, Abilities = 0x01B68DB4, CreatureAbilities = 0xDD91AC58, TribeAbilities = 0xC85C1F8B, AbilityTemplates = 0xD2FCB262, TribeAbilityTemplates = 0x57C90330, CellModels = 0x40616200, CreatureModels = 0x40626200, CreatureModelsHQ = 0x40627100, BuildingModels = 0x40636200, VehicleModels = 0x40646200, UfoModels = 0x40656200, UFOModels = UfoModels, FloraModels = 0x40666200, PaletteModels = 0x406B6200, CityMusic = 0x40C0C200, Adventures = 0x408A0000, CellImages = CellModels + 1, CreatureImages = CreatureModels + 1, BuildingImages = BuildingModels + 1, VehicleImages = VehicleModels + 1, UfoImages = UfoModels + 1, UFOImages = UfoImages, FloraImages = FloraModels + 1, AdventuresLargeCardImage1 = Adventures + 1, AdventuresLargeCardImage2 = Adventures + 2, AdventuresLargeCardImage3 = Adventures + 3, AdventuresLargeCardImage4 = Adventures + 4, CellModelsConfig = 0x4061E500, CreatureModelsConfig = 0x4062E500, BuildingModelsConfig = 0x4063E500, VehicleModelsConfig = 0x4064E500, UfoModelsConfig = 0x4065E500, UFOModelsConfig = UfoModelsConfig, FloraModelsConfig = 0x4066E500, PaletteModelsConfig = 0x406BE500, CivicObjects = 0x9430ADD7, PlanetScripts = 0x4184A100, SpacePopups = 0x131A9F54, SpaceEvents = SpacePopups, CivPopups = 0xAA9A8ED7, CivEvents = CivPopups, TribePopups = 0x182CD6CE, TribeEvents = TribePopups, CivicThumbs = 0x65928944, PlannerThumbnails = CivicThumbs, AssetBrowserData = 0x851D4139, AssetBrowserConfig = 0x9A74416B, AssetBrowserFeedLists = 0x6EDC12D4, AssetBrowserFeedCategories = 0x06B38241, AssetBrowserFeedItems = 0x4E5892EB, AssetBrowserFilter = 0xCC489C6F, AssetBrowserSort = 0xC5296FA9, AssetBrowserGraphics = 0xCA14DE92, GameEntryImages = 0x199B485, EditorPlannerImages = 0x355BA26, Achievements = 0x05BEFD27, AchievementImages = 0x260EB59C, Cursors = 0x02393C07, terrainSystem_gameAsset = 0x40A02200, CompiledStatesLink = 0x40212000, CompiledStates = 0x40212001, ShaderFragments = 0x40212002, Shaders = 0x40212004, Scripts1 = 0x24A4F5A, SharedDialogs = 0x490F6945 }
Enum documentation
enum GroupIDs:: Names: uint32_ t
| Enumerators | |
|---|---|
| Global |
Global folder, also known as animations~. It's 0x00000000. |
| CameraProperties |
Where camera configuration .prop files are stored. |
| NounDefinitions |
|
| EditorSetup |
Where editor configuration .prop files are stored. |
| EditorConfig |
|
| EditorRigblocks |
Where part models are stored. |
| GameTuning |
|
| Palettes |
Contains the palette files loaded by Palettes:: |
| PaletteDefinitions |
|
| PaletteItems |
Where adventure props are stored. |
| Paints |
Where editor paint .prop files are stored. |
| Physics |
|
| Verbtrays |
|
| SpaceTools |
Where space tools .prop files are stored. |
| SpaceTrading_ |
Where trading configuration of space items are stored. Check Simulator:: |
| TribalTools |
|
| TribeToolData |
|
| TribePlans |
|
| Abilities |
|
| CreatureAbilities |
|
| TribeAbilities |
|
| AbilityTemplates |
|
| TribeAbilityTemplates |
|
| CellModels |
Where cell .cll files are stored. |
| CreatureModels |
Where creature .crt files are stored. |
| CreatureModelsHQ |
|
| BuildingModels |
Where building .bld files are stored. |
| VehicleModels |
Where vehicle .vcl files are stored. |
| UfoModels |
Where vehicle .ufo files are stored. |
| UFOModels |
|
| FloraModels |
Where flora .flr files are stored. |
| PaletteModels |
|
| CityMusic |
Where city music .cmp files are stored. |
| Adventures |
Where adventure .adv files are stored. |
| CellImages |
|
| CreatureImages |
|
| BuildingImages |
|
| VehicleImages |
|
| UfoImages |
|
| UFOImages |
|
| FloraImages |
|
| AdventuresLargeCardImage1 |
|
| AdventuresLargeCardImage2 |
|
| AdventuresLargeCardImage3 |
|
| AdventuresLargeCardImage4 |
|
| CellModelsConfig |
|
| CreatureModelsConfig |
|
| BuildingModelsConfig |
|
| VehicleModelsConfig |
|
| UfoModelsConfig |
|
| UFOModelsConfig |
|
| FloraModelsConfig |
|
| PaletteModelsConfig |
|
| CivicObjects |
|
| PlanetScripts |
The main folder that contains planet scripts. The rest of the folders can be obtained by adding 0x100, 0x200,..., 0xF00. |
| SpacePopups |
This folder contains popups used in Space stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/Space'. |
| SpaceEvents |
|
| CivPopups |
This folder contains popups used in Civilization stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/CityCiv'. |
| CivEvents |
|
| TribePopups |
This folder contains popups used in Tribe stage that can be used with UIEventLog. The hash is FNV of 'Data/Events/Tribe'. |
| TribeEvents |
|
| CivicThumbs |
|
| PlannerThumbnails |
|
| AssetBrowserData |
|
| AssetBrowserConfig |
|
| AssetBrowserFeedLists |
|
| AssetBrowserFeedCategories |
|
| AssetBrowserFeedItems |
|
| AssetBrowserFilter |
|
| AssetBrowserSort |
|
| AssetBrowserGraphics |
|
| GameEntryImages |
|
| EditorPlannerImages |
|
| Achievements |
|
| AchievementImages |
|
| Cursors |
|
| terrainSystem_gameAsset |
|
| CompiledStatesLink |
|
| CompiledStates |
|
| ShaderFragments |
|
| Shaders |
|
| Scripts1 |
|
| SharedDialogs |
|