file
CommonIDs.h
Namespaces
Enums
- enum ModelTypes { kPlantSmall = 0xBCD73E89, kPlantMedium = 0xB8669EC9, kPlantLarge = 0x37148141, kCell = 0xDFAD9F51, kCreature = 0x9EA3031A, kTribeCreature = 0x372E2C04, kCivCreature = 0xCCC35C46, kSpaceCreature = 0x65672ADE, kAdventurerCreature = 0x4178B8E8, kBuildingCityHall = 0x99E92F05, kBuildingEntertainment = 0x72C49181, kBuildingIndustry = 0x47C10953, kBuildingHouse = 0x4E3F7777, kBuildingFarm = 0xBDD15F3D, kVehicleHarvester = 0xC0B74287, kVehicleMilitaryLand = 0x7D433FAD, kVehicleMilitaryWater = 0x8F963DCB, kVehicleMilitaryAir = 0x441CD3E6, kVehicleCulturalLand = 0x9AD7D4AA, kVehicleCulturalWater = 0x1F2A25B6, kVehicleCulturalAir = 0x449C040F, kVehicleEconomicLand = 0xF670AA43, kVehicleEconomicWater = 0x2A5147A9, kVehicleEconomicAir = 0x1A4E0708, kVehicleColonyLand = 0xBC1041E6, kVehicleColonyWater = 0xC15695DA, kVehicleColonyAir = 0x2090A11B, kVehicleUFO = 0x98E03C0D }
- enum GameModeIDs { kGameModeBase = 0x1654C00, kGameCell = 0x1654C00, kGameCreature = 0x1654C01, kGameTribe = 0x1654C02, kGameCiv = 0x1654C04, kGameSpace = 0x1654C05, kGameEditMode = 0x1654C06, kLoadGameMode = 0x1654C08, kScenarioMode = 0x1654C10, kEditorMode = 0x00DBDBA1, kGGEMode = 0x2CCD1D2, kGameCinematicsMode = 0x8916F92D }
- enum VehicleLocomotion { kVehicleLand = 0, kVehicleWater = 1, kVehicleAir = 2 }
- enum VehiclePurpose { kVehicleMilitary = 0, kVehicleCultural = 1, kVehicleEconomic = 2, kVehicleColony = 3 }
- enum Difficulty { kDifficultyEasy = 0, kDifficultyMedium = 1, kDifficultyHard = 2 }
Enum documentation
enum GameModeIDs
Enumerators | |
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kGameModeBase |
Not a game mode by itself, used to index game modes. |
kGameCell |
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kGameCreature |
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kGameTribe |
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kGameCiv |
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kGameSpace |
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kGameEditMode |
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kLoadGameMode |
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kScenarioMode |
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kEditorMode |
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kGGEMode |
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kGameCinematicsMode |
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