Paths namespace
Functions
- 
              auto GetDirFromID(PathID dirID) -> const char16_t* 
- auto GetDirectory(PathID dirID, eastl::string16& dst) -> bool
- 
              auto RegisterDirectory(PathID dirID,
              const char16_t* path) -> void 
- 
              auto CreateTempFile(char16_t* dstPath, char16_ t* folderPath = nullptr, char16_ t* filePrefix = nullptr, char16_ t* fileExtension = nullptr) -> int 
- Creates an empty temporary file.
- 
              auto GetDataDir() -> const char16_t* 
- Returns the path to the game's data directory. Typically, this is the Data folder in the directory where Core Spore is installed.
- 
              auto GetAppDir() -> const char16_t* 
- Returns the path to the game's app directory. Typically, this is the SporebinEP1 folder, containing SporeApp.exe, in the directory where Spore Galactic Adventures is installed.
- 
              auto GetDebugDir() -> const char16_t* 
- Appears to return null. There may be specific circumstances where this returns a valid path to a directory.
- auto GetSaveArea(SaveAreaID areaID) -> Database*
- Returns the database being used to save data of a certain kind.
- 
              auto RegisterSaveArea(SaveAreaID areaID,
              Resource::Database* pDatabase, void* unk = nullptr) -> void 
- Registers a database to be used to save specific types of data, such as saved games, creations, etc.
- 
              auto CreateSaveAreaDirectoryDatabase(PathID basePath,
              const char16_t* folderName, DatabaseDirectoryFilesPtr& dst, SaveAreaID saveArea) -> bool 
- Creates a DatabaseDirectoryFiles database for use as a save area.
Function documentation
              int Resource::
            Creates an empty temporary file.
| Parameters | |
|---|---|
| dstPath out | Buffer where the destination path will be written. | 
| folderPath | [Optional] Directory where the file is created, by default it uses the system temporary folder. | 
| filePrefix | [Optional] Prefix for the name of the file, "temp" by default. | 
| fileExtension | [Optional] Extension of the file, ".tmp" by default. | 
| Returns | The length of the path that has been written to the dstPathbuffer. | 
              Database* Resource::
            Returns the database being used to save data of a certain kind.
| Parameters | |
|---|---|
| areaID | |
A database can either be a .package file (DatabasePackedFile) or a plain folder. Generally, EditorSaves.package is returned for SaveAreaID::
              void Resource::
            Registers a database to be used to save specific types of data, such as saved games, creations, etc.
| Parameters | |
|---|---|
| areaID | |
| pDatabase | |
| unk | |
              bool Resource::
            Creates a DatabaseDirectoryFiles database for use as a save area.
| Parameters | |
|---|---|
| basePath | |
| folderName | |
| dst out | |
| saveArea | |
| Returns | True if the operation succeeded | 
The database path will be the one obtained through basePath plus folderName.